Geometry
Functions for manipulating geometry.
kaleid
.kaleid( nSides )
nSides:: float (default4.0)
Kaleidoscope effect with nSides repetition.
Example
osc(25,-0.1,0.5).kaleid(50).out(o0)
pixelate
.pixelate( x, y )
pixelX:: float (default20.0)pixelY:: float (default20.0)
Pixelate texture with pixelX segments and pixelY segments.
Example
// default
noise().pixelate(20,20).out(o0)
noise()
  .mult(osc(10,0.25,1))
  .scrollY(1,0.25)
  .pixelate([100,40,20,70].fast(0.25))
  .modulateRotate(src(o0).scale(0.5),0.125)
  .diff(src(o0).rotate([-0.05,0.05].fast(0.125)))
  .out(o0)
repeat
.repeat( repeatX, repeatY, offsetX, offsetY )
repeatX:: float (default3.0)repeatY:: float (default3.0)offsetX:: float (default0.0)offsetY:: float (default0.0)
Example
// default
shape().repeat(3.0, 3.0, 0.0, 0.0).out()
// dogtooth factory
shape(1.25,0.5,0.25)
  .repeat(3, 3)
  .scale(2)
  .repeat(5, 5, ({time}) => Math.sin(time), ({time}) => Math.sin(time/2))
  .out(o0)
repeatX
.repeatX( reps, offset )
reps:: float (default3.0)offset:: float (default0.0)
Example
// default
shape().repeatX(3.0, 0.0).out()
osc(5,0,1)
  .rotate(1.57)
  .repeatX([1,2,5,10], ({time}) => Math.sin(time))
  .out()
repeatY
.repeatY( reps, offset )
reps:: float (default3.0)offset:: float (default0.0)
Example
// default
shape().repeatY(3.0, 0.0).out()
osc(5,0,1)
  .repeatY([1,2,5,10], ({time}) => Math.sin(time))
  .out()
rotate
.rotate( angle, speed )
angle:: float (default10.0)speed:: float (default0.0)
Rotate texture.
Example
osc(50).rotate( ({time}) => time%360 ).out(o0)
osc(10,1,1)
    .rotate( ({time}) => time%360, ({time}) => Math.sin(time*0.1)*0.05 )
    .out(o0)
scale
.scale( size, xMult, yMult )
size:: float (default1.5)xMult:: float (default1.0)yMult:: float (default1.0)
Scale texture.
Example
// default
shape().scale(1.5,1,1).out()
shape().scale(1.5,[0.25,0.5,0.75,1].fast(0.25),[3,2,1])
  .invert([0,1].fast(0.25))
  .kaleid(5)
  .kaleid(12)
  .scale( ({time})=>Math.sin(time/5)*0.5 )
  .rotate(1,1)
  .out(o0)
scrollX
.scrollX( scrollX, speed )
scrollX:: float (default0.5)speed:: float (default0.0)
Example
// default
osc(10,0,1).scrollX(0.5,0).out()
// x position
osc(10,0,1).scrollX([0,0.25,0.5,0.75,1].fast(4),0).out()
// scroll speed
gradient(1).scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 ).out()
gradient(0.125)
  .scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
  .scrollY(0, ({time}) => Math.sin(time*0.01)*-0.07 )
  .pixelate([5,2,10],[15,8])
  .scale(0.15)
  .modulate(noise(1,0.25))
  .out()
scrollY
.scrollY( scrollY, speed )
scrollY:: float (default0.5)speed:: float (default0.0)
Example
// default
osc(10,0,1).scrollY(0.5,0).out()
// y position
osc(10,0,1).scrollY([0,0.25,0.5,0.75,1].fast(4),0).out()
// scroll speed
gradient(1).scrollY(0, ({time}) => Math.sin(time*0.05)*0.05 ).out()
gradient(0.125)
  .scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
  .scrollY(0, ({time}) => Math.sin(time*0.01)*-0.07 )
  .pixelate([5,2,10],[15,8])
  .scale(0.15)
  .modulate(noise(1,0.25))
  .out()